#World of warcraft flight maps Patch
Alliance characters also learn the flight path between Rut'theran Village and Lor'danel upon discovering either one of its endpoints.ĭeath knights begin the game with access to all of their faction's flight paths in Kalimdor and the Eastern Kingdoms, with the following exceptions: the Isle of Quel'Danas, Zul'Aman in the Ghostlands, the Bulwark at the edge of Tirisfal Glades, the Thondroril River between the Western Plaguelands and Eastern Plaguelands, and most smaller quest hubs (specifically, those added in Patch 4.0.3a). Since Cataclysm, all characters automatically know the flight paths to all of their faction's capital cities and starting zone hubs, as well as Shattrath City and Dalaran. Interestingly, logging back in to an Alliance character using a flight path will change whichever steed (Hippogryph, Skeletal Gryphon, Dragonhawk) was being ridden before into a normal Gryphon, and Horde characters will log back in to find themselves riding a Wyvern. (Though nowadays, there's also a button "Request stop" just above the spell bar which does the same/) This also happens if you teleport into an instance ( Dungeon Finder, Raid Finder or scenario) mid-flight and then exit the instance: you will return to the flight path at the point you were before entering the instance, but will be dropped off at the next known waypoint. This behavior can be used to abort a flight, provided there are waypoints before the destination. However, in a flight of multiple legs, you will then land at the next known waypoint of the journey. If you log out in flight, upon logging back on, you will continue your flight from the same spot where you logged out. This is done so that neutral places like Light's Hope Chapel, where both Alliance and Horde flight masters reside, allow players to remain there without causing unwanted PvP fights. Flight masters, while hostile to enemy players, have no aggro radius and will only attack enemy players if they attack them first.
If flight masters are attacked by members of the opposing faction, they will spawn a pair of level 110 elite adds to defend themselves ( Enraged Wyverns or Enraged Felbats for Horde flight masters, Enraged Hippogryphs or Enraged Gryphons for Alliance). – to avoid the unnecessary sight-seeing that flight paths take. It may be faster to use a flying mount instead of a flight path, especially pairing Master Flying with a flight speed buff –, etc. However, flight paths also often take unneeded turns to reach their destinations, making the effective difference smaller. Since Cataclysm, flight paths rides move at 434% of running speed, making them considerably faster than unbuffed Master Flying (310%). The cost of flights is reduced by 5-20% due to the faction discount based on your reputation with the flight master's faction.
Players cannot see the opposite faction's flight points on the world map.ĭifferent flight paths cost different amounts. Even if you haven't learned the flight points in between two far-flung destinations, you will be able to route through them, but not land there.įlight path icons are color-coded by faction on the world map: blue for Alliance, red for Horde and gold for neutral (usable by both factions). Once you learn a flight point, it will be offered as a destination by all flight masters on the same continent. If a flight master has a flight path to teach you, a green will appear above his or her head, the flight master will appear as a on your mini-map, and as a shoe-with-wing icon on the world map. A flight path must first be "discovered" by visiting an area's flight master, which will then enable traveling to and from that area. Flight masters (Alliance, Horde, Neutral) on the world map.Ī flight point is manned by a single NPC, a flight master.